It was originally a Nintendo 64 release, owing much of its gameplay and character selection to KI2. I initially looked over KI‘s inclusion in this guide because I completely forgot that the KI game included in Rare Replay, Killer Instinct Gold, isn’t quite the same as KI 1 or 2. There was also a port of Donkey Kong Country for the Game Boy Color in 1999, which showed that an 8-bit version of a 16-bit powerhouse was do-able, albeit with some fairly severe limitations. Those games were black and white, and while they drew inspiration from the console games, the levels are completely different. The DKC games also had companion games on the Game Boy, under the name Donkey Kong Land. The game spawned three direct sequels: Donkey Kong Country 2: Diddy’s Kong Quest (not Diddy Kong’s Quest, remember?), Donkey Kong Country 3: Dixie Kong’s Double Trouble, and Donkey Kong 64, which was made for the Nintendo 64, of course. The game re-invented Donkey Kong and to this day the image of DK is based on his appearance in Country. I’ve talked about the franchise in the past and I briefly touched on its importance for Nintendo, but it bears repeating: Donkey Kong Country absolutely destroyed Nintendo’s competition and allowed Nintendo to cement its place as the king of 16-bit gaming.
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